HERO NAME: Thrall
/*STATISTICS*/
Agility: 15 + 1.4
Strength: 19 + 1.9
Intelligence: 22 + 2.5
Hero Type: Intelligence
Strength: 19 + 1.9
Intelligence: 22 + 2.5
Hero Type: Intelligence
Range: 600
Movement Speed: 300
Starting Armor: 1
Starting Damage: 49-53
Movement Speed: 300
Starting Armor: 1
Starting Damage: 49-53
/*SKILLS*/
THUNDER STRIKE
Thrall curses the target to be struck by thunder 3 times over 4 seconds. Foes nearby the victim will also be damaged.
Damage per strike: 50/75/100/125
Secondary AoE: 200
Cooldown: 16
Manacost: 100/110/120/130
GLIMPSE
Thrall forces the target back to its previous position through a psionic rift. Sends the unit to where it was 4 seconds ago.
Cast Range: 600/1000/1400/1800
Cooldown: 60/50/40/30
Manacost: 160/130/100/70
Note:
The glimpse effect has some travel time, the target isn't instantly moved back.
KINETIC FIELD
Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an AoE of 300.
Has a 1.2 second cast delay before the kinetic field will be formed.
Duration: 2.5/3/3.5/4 seconds
Cooldown: 14
Cast Range: 900
Manacost: 70
STATIC STORM
Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.
Final DPS: 170/210/250
AoE: 375
Manacost: 125/175/225
Cooldown: 60
Note:
KINETIC FIELD
Thrall summons a circular barrier of kinetic energy, keeping enemies from walking in or out of it. The barrier has an AoE of 300.
Has a 1.2 second cast delay before the kinetic field will be formed.
Duration: 2.5/3/3.5/4 seconds
Cooldown: 14
Cast Range: 900
Manacost: 70
STATIC STORM
Creates an area of electric instability which damages and silences enemies in the area. The effect starts off weak and then intensifies over 5 seconds, dealing increasing amounts of damage, before disappearing.
Final DPS: 170/210/250
AoE: 375
Manacost: 125/175/225
Cooldown: 60
Note:
The damage starts off slow and ramps up continuously until it reaches the max

No comments:
Post a Comment